In motion. Mesh distance fields are used to get foam around the where the water meets the walls. The transition between planes is it's own custom mesh + shader setup.
Paintable landscape shader, which features height displacement, soft and hard edge blending between materials, and effects such as a fresnel highlight and glittering effect on the sand.
A crystal shader with a glowing interior effect.
A selection of some of the shaders I created during my time working at Project Limbus.